內容簡介
內容簡介 After a 12 year absence from creating his own art, Derek started to focus on his personal work in 2009. His first personal project, Born in Concrete, was undertaken to dispel his biases towards expressive art, overcome his own perceived limitations and to rejuvenate his creative spirit. This collision of Soviet inspired retro sci-fi and Jewish mystical and qabalistic symbolism has evolved into a filter, or framework, that emotions, ideas and images are pushed through to be given shape and form. This project was well received, being featured in numerous exhibits, international publications, as well as book and album covers, It continues to unfold and expand.... This second edition of the original book features a gallery section of artwork, a chapter on the artwork created for use as graphics on snowboards, the snowboards and the corresponding marketing material as well as a chapter on the creation of a resin model kit by Industria Mechanika. A section of the book is also dedicated to a step-by-step breakdown of how one of the art pieces was created.
作者介紹
作者介紹 Trained as a classical animator, Derek has spent the last decade working in the video game development field in Vancouver, Canada. Over the years he has fulfilled a number of different artistic roles while working on video game projects for clients such as Nintendo, Sega, Activision and Marvel Entertainment. Derek's work has been featured in numerous magazines, including Wired (USA), Das Science Fiction Jahr 2012 (Germany), Imagine FX (UK), Versus Magazine (UK), Advanced Photoshop (UK), Inside The World of Board Graphics (USA), and Rooms Art Uncovered (UK). He is currently a Senior Concept Artist at Microsoft Studios Victoria.